![]() ![]() POLY_LIMIT = Polygon limit, the game should freeze once it exceeds this limit as it cannot be handled by the engine. MAX_LOADED_POLYS = The highest current amount of polys reached (increases based on the current amount) One of which displays the POLYGON count on-screen so that the developers would know which environments are too large specifically for the PlayStation engine.ĬURRENT_POLYS | MAX_LOADED_POLYS | POLY_LIMITĬURRENT_POLYS = Amount of polygons currently loaded (the engine hides some). Tomb Raider 3 features an on-screen debug with several functions. A video feature for Tomb Raider III also shows Lara Croft utilising a combat knife which they further explained was intended to remove objects from stone, or climb trees which yet again never saw the light of day. ![]() An example of this is the roll whilst crouching ability. Earlier builds show how Lara’s movesets changed, became more complex but some new moves didn’t make into the final game. Also, the Kayak from Tomb Raider III was originally a boat, but blue that resembled the one from Tomb Raider II. This was possibly to help avoid the gamer from getting confused but it would have been a more adventurous experience in my opinion. Looking at several magazine scans, some levels show doors to other areas which were removed from the final version. It had been confirmed in several magazine reviews that the game would support 1-3 routes of completion. Paul’s Cathedral only to end up there.Ĭore Design did a major makeover on the PlayStation engine, it supposedly makes use of all the power the PlayStation has. It would make more sense for Lara to slide down a building near St. It’s possible that the first level may have originally been set in Peru where Lara Croft was supposed to retrieve the first artifact? This is purely speculation and is completely unconfirmed.Īll Hallows which is a bonus level was originally intended to come directly after Thames Wharf, a beta version of the game confirms that this was changed during the last month of development. Then players would be able to choose the start of their adventure set in 4 different locations: India, London, South Pacific, Nevada. During a magazine interview, Core Design explained that the first level in Tomb Raider 3 would provide insight into the game’s story. This screenshot was taken from an unfinished beta copy of the game, it shows clear evidence of Peru’s previous existence. Some of the level names changed during development for example (Final level names in bold): There is no clear evidence as to whether these levels were actually created or if the area name was originally intended for another location, later renamed for the final release. There is evidence that Core Design had planned a section of levels set in Peru. I remember that Heather, level designer and artist on Tomb 2 had built most of Angkor Watt – but that team were offered their own project (project Eden?) and so jumped at the chance, leaving us with a ¾ complete level that was handed over to Jamie Morton. I believe the optional routes were taken out due to time pressure – as our first Tomb Raider game as a team, we were really up against it, learning new tech, etc., so I believe we held out on the ‘hub’ system until tomb raider 4 to prevent ourselves from having nervous breakdowns! The game features locations such as: India, South Pacific, Nevada, London.Īn interview with Andy Sandham, former level designer for Tomb Raider 3, was posted on Tomb of Ash with some interesting info: ![]() ![]() Tomb Raider 3 appeared at E and ECTS August 1998. In comparison to the older Tomb Raider games, the game play mechanics became more dynamic and the engine supported more triangular room polygons plus coloured lighting. These new vehicles enable players to experience a new challenge from navigating down the rapids of Madubu Gorge to driving quad bikes in the Nevada Desert. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak and Quad bike. Overview: After Tomb Raider 2, Core Design released another Tomb Raider sequel in November 1998 for PC and the PlayStation. ![]()
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